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Computer Graphics Visibility

资料来源:https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html


Z-buffering

场景物体前后遮挡的关系

Z-Buffer Algorithm

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Initialize depth buffer to ∞ During rasterization:
for (each triangle T)
  for (each sample (x,y,z) in T)
    if (z < zbuffer[x,y]) 
      framebuffer[x,y] = rgb; 
      zbuffer[x,y] = z;
    else
  		// do nothing, this sample 

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